![]() ![]() From Active Time Battle to fighting in real-timeĮlements of action gameplay have evolved in Final Fantasy over time, beginning with the implementation of the “Active Time Battle” system in Final Fantasy IV. Finding a delicate balance between tradition and innovation is always challenging, especially so with Final Fantasy XVI, the first numbered game in the long-running series to fully eschew menu-driven battles in favor of real-time combat. But even those have to start somewhere: many elements commonly associated with Final Fantasy as a whole–Chocobos, Moogles, summons, and beloved job classes and abilities–were, at one point, completely alien to the series. ![]() Players have expectations of what they’ll encounter but still crave elements that change up and build upon established series traditions. Developing a new numbered Final Fantasy game is a balancing act. ![]()
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